app ∝ es war einmal
Apr. 3rd, 2012 10:31 pm[Player]
Name/Handle:
Age:
AIM/YIM/MSN/Plurk/Etc:
Email:
Current Characters:
[Character]
Character Name: Jessi Taylor
Source: Kyle XY
Personality: damaged girl with a superbrain
Jessi is a deeply troubled girl; of course, she would be, given her short but difficult background.
Sarah - stubborn, impetuous, volatile
smart, adventurous, creative
reckless, impulsive - wants to live in the moment because she has no past
awkward, prickly, surly
little sense of privacy
forthright in her dealings with other people but closed off about her own feelings
life is supposed to be this great thing, but she just feels lost and empty most of the time
no self-esteem - "I finally have a chance that I'm worth something...Maybe I have to prove it to myself."
"maladjusted attention-seeker"
"People with the most to offer usually believe in themselves the least"
no idea who she is as a person so she tries to emulate her mother
- one good thing out of learning the truth was discovering how extraordinary she was. before she
expresses her emotions in a simple and forthright manner
used to being let down, not used to having people on her side
History/Pull Point:
Abilities/Special Powers/Non average skills: Normally humans use all of their brains, but only small percentages at any one time; hyperactive brain activity can induce or indicate a seizure. Being born in a pod means that Jessi can use more of her brain at once than normal people, though attempting to do too much puts strain on her and can induce aneurism or seizure. It functions in many ways like a computer and grants her access to a whole host of superhuman abilities: heightened senses, super strength, hydrokinesis, telekinesis, electrokinesis, regenerative healing, telepathy (with other telepaths), and encyclopedic/holographic memory. She is capable of nearly anything Kyle is, and it's implied Kyle has only skimmed the surface of his potential; Jessi, however, is a degree weaker than Kyle. Both are exceptionally gifted in particular in mathematics, science, and anything related to technology.
At present, Jessi has access to heightened senses, some super strength (she can survive great jumps and lift a man by the neck with one hand without being phased), hydrokinesis (walking on water, movement of small volumes of water), telekinesis (no greater than ten pounds), and electrokinesis (latent, manifested mostly in technology). When she's in emotional turmoil, her abilities tend to go haywire: the greater the turmoil, the greater the outward manifestation of it.
[Game Specific]
Character class: Sage
Why your character would be that class: As a podbaby, Jessi has a highly developed brain that functionally makes her a human supercomputer. Knowledge is only the most basic of her host of gifts, learned or potential--but only knowledge, and not the wisdom accompanying it. Jessi lacks a truly developed moral compass (Kyle functionally is her moral compass), which is what would make her role as a sage so interesting: sage implies wisdom implies an understanding of human nature, while Jessi only knows the textbook definitions of the words. Having to step into the role of an advisor would push her down a path toward growth, whether for good or for ill. She certainly has a track record with using ill-gotten knowledge for malicious purposes. Also Jessi just really doesn't know what privacy means.
Powers/skills to be gained by being that class: Her computer skills would translate into an uncanny talent with spying on the orb (player permission pending), and I'm thinking prophecies or warnings could come to her as complex mathematica formulae she'd have to somehow translate into actual speech? Please note that I suck terribly at math.
I'm fine with Jessi's powers being nerfed in some way, though as noted they already self-nerf when she strains herself. I would prefer, though, to keep some of them; Jessi's entire self-concept is wrapped up in what she can do, and losing too much of that would mean losing her entire identity.
[Samples]
Log sample: [This is a prose entry that would be used as a log. Please use something unique to this game's setting, aka, don't just paste in fanfic! Typical prompts for this include your characters reaction to arrival or your character encountering something native to this world.
Orb sample: [This is an entry that would be posted to the community at large. Again, unique to this setting! Typical prompts include introduction post, reacting to current events, discovering an ability of your character's class.]
Name/Handle:
Age:
AIM/YIM/MSN/Plurk/Etc:
Email:
Current Characters:
[Character]
Character Name: Jessi Taylor
Source: Kyle XY
Personality: damaged girl with a superbrain
Jessi is a deeply troubled girl; of course, she would be, given her short but difficult background.
Sarah - stubborn, impetuous, volatile
smart, adventurous, creative
reckless, impulsive - wants to live in the moment because she has no past
awkward, prickly, surly
little sense of privacy
forthright in her dealings with other people but closed off about her own feelings
life is supposed to be this great thing, but she just feels lost and empty most of the time
no self-esteem - "I finally have a chance that I'm worth something...Maybe I have to prove it to myself."
"maladjusted attention-seeker"
"People with the most to offer usually believe in themselves the least"
no idea who she is as a person so she tries to emulate her mother
- one good thing out of learning the truth was discovering how extraordinary she was. before she
expresses her emotions in a simple and forthright manner
used to being let down, not used to having people on her side
History/Pull Point:
Abilities/Special Powers/Non average skills: Normally humans use all of their brains, but only small percentages at any one time; hyperactive brain activity can induce or indicate a seizure. Being born in a pod means that Jessi can use more of her brain at once than normal people, though attempting to do too much puts strain on her and can induce aneurism or seizure. It functions in many ways like a computer and grants her access to a whole host of superhuman abilities: heightened senses, super strength, hydrokinesis, telekinesis, electrokinesis, regenerative healing, telepathy (with other telepaths), and encyclopedic/holographic memory. She is capable of nearly anything Kyle is, and it's implied Kyle has only skimmed the surface of his potential; Jessi, however, is a degree weaker than Kyle. Both are exceptionally gifted in particular in mathematics, science, and anything related to technology.
At present, Jessi has access to heightened senses, some super strength (she can survive great jumps and lift a man by the neck with one hand without being phased), hydrokinesis (walking on water, movement of small volumes of water), telekinesis (no greater than ten pounds), and electrokinesis (latent, manifested mostly in technology). When she's in emotional turmoil, her abilities tend to go haywire: the greater the turmoil, the greater the outward manifestation of it.
[Game Specific]
Character class: Sage
Why your character would be that class: As a podbaby, Jessi has a highly developed brain that functionally makes her a human supercomputer. Knowledge is only the most basic of her host of gifts, learned or potential--but only knowledge, and not the wisdom accompanying it. Jessi lacks a truly developed moral compass (Kyle functionally is her moral compass), which is what would make her role as a sage so interesting: sage implies wisdom implies an understanding of human nature, while Jessi only knows the textbook definitions of the words. Having to step into the role of an advisor would push her down a path toward growth, whether for good or for ill. She certainly has a track record with using ill-gotten knowledge for malicious purposes. Also Jessi just really doesn't know what privacy means.
Powers/skills to be gained by being that class: Her computer skills would translate into an uncanny talent with spying on the orb (player permission pending), and I'm thinking prophecies or warnings could come to her as complex mathematica formulae she'd have to somehow translate into actual speech? Please note that I suck terribly at math.
I'm fine with Jessi's powers being nerfed in some way, though as noted they already self-nerf when she strains herself. I would prefer, though, to keep some of them; Jessi's entire self-concept is wrapped up in what she can do, and losing too much of that would mean losing her entire identity.
[Samples]
Log sample: [This is a prose entry that would be used as a log. Please use something unique to this game's setting, aka, don't just paste in fanfic! Typical prompts for this include your characters reaction to arrival or your character encountering something native to this world.
Orb sample: [This is an entry that would be posted to the community at large. Again, unique to this setting! Typical prompts include introduction post, reacting to current events, discovering an ability of your character's class.]